![]() This leads you to a map creatively titled 'Non-Stop', which allows you to prepare yourself before being sent to the Shack map to fight Balrog.Īre you ready?allows you to fight the bosses directly one after another without having to navigate the hub: There's also a bunch of stuff left over from the original mod. Once again, these simply just save the game. ![]() This gives you the item for the Booster 2.0 (plus equipping it), as well as the 290 Counter before playing the default map entry event (fading the screen in, displaying the map name, etc).įirst and foremost, more save points hidden in the walls of the hub area - 3 in total. Pretty easy to conclude it was added for testing purposes, given the difficulty of Nemesis Challenge.Īnother save point hidden in the floor - like the Nemesis Challenge it just has the default save event - as well as a null entity that seems to be testing. ![]() Interestingly enough, the flag it sets (0600) is also the trigger for save points to show up in the following maps (2 per map, with 6 in total) - probably the 'easy mode' in question. It also sets the terminal entity itself to display a red or blue screen depending on whether or not the timer is active. Interestingly, the Nemesis Challenge was fan-made by Shmitz of Jenka's Nightmare fame, so that may explain the amount of leftover debug stuff compared to the other challenges?Ī toggle for the timer. The save point isn't of much interest, given it just has the regular 'save game' event assigned to it, but the terminal and life capsule both have unique events, presumably to make testing the challenge easier. Opening up the maps for the Nemesis Challenge reveals some interesting debug content namely several objects hidden in the wall of the starting room - a save point, a terminal, and a life capsule. Debug Content in Challenges Nemesis Challenge
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